72AG-DED-  Random Expert server is back up. The Online multiplayer campaign server was stopped after the last campaign. Crusader, the server admin, said he wanted to futher devellop the gameplay before the next round. The server features a persistent frontline and statistic system, where every player actions may have an impact on the outcome. It was one of the most popular server in 2017.

For now, the server is in Testing mode, with stats website not available.  Here are the list of changes.

Server featured a website that kept track of campaign and individual progress.

 

Types of missions:
  • Confrontation
  • Offensive

In the mission of confrontation:

  • The parties have 3 front airfields and 1 rear airfield.
  • The parties have 3 divisions: 1 tank, 1 artillery and 1 motorized. There are 16 units in each, including air defense units.
  • The parties have 2 large sectioned warehouses near the cities. 5 sections.
  • The tank division has a supply column.
  • Aircraft on the airfields are finite.

In the mission of the offensive:

  • The parties have 3 front airfields and 1 rear airfield
  • The attacking side has 3 tank groups attacking defensive positions, 4 bridges and 3 railway stations.
  • The parties have 2 large sectioned warehouses near the cities. 5 sections.
  • Aircraft on the airfields are finite.

Rules of the gameplay:

  • It is possible to attack only divisions, columns, warehouses, bridges, railway stations and front-line airfields present in the mission.
  • Divisions accumulate damage from mission to mission. At the end of each mission, all divisions receive a replenishment equivalent to the three units of the division.
  • Warehouses accumulate damage from mission to mission. The warehouse has a gradation of states from 0 to 80% of the damage in increments of 20%. Complete destruction of one section of the warehouse is equivalent to 15% of the damage to the warehouse. At the end of the mission, the warehouse remains are distributed evenly over its sections, thus, the damage to the warehouse is distributed to all sections.
  • At aerodromes, damage does not accumulate.
  • “Suppression” of one warehouse (60% or more damage) reduces the replenishment of divisions by one unit.
  • “Suppression” of both warehouses (60% or more of each damage) blocks the arrival of aircraft from the rear airfield at the end of the mission.
  • The destruction of the supply column reduces the replenishment of its tank division by one unit.
  • Verification of the condition for the transition to an offensive is carried out only after the destruction of two divisions.
  • Capture of the airfield begins if there are less than 20 aircraft left on it or its strength is less than 50%. One of the parties goes on the offensive. The task of attackers is to preserve the advantage, the defenders are to break off the offensive.
  • With inaction or insufficient counteraction of the defenders, the adversaries win and capture the airfield.
  • Disruption of capture occurs if the defenders destroy all 3 tank groups, 3 bridges and 2 railway stations.
  • Allowed landing on inactive aerodromes. In this case, the aircraft enters an inactive airfield.

At the end of:

  • offensive missions, divisions of the parties are filled up to 75%.
  • any mission, the airfield is filled up to 100%, to whom he now did not belong.
  • any mission, a number of airplanes are transferred from the rear airfield to front-line airfields.

The choice of front-line airfields

  • Three aerodromes are chosen for the mission:
  • The strongest airfield (the largest amount of airplanes and stocks).
  • The weakest airfield (the least amount of airplanes and stocks).
  • Random one from remaining in the frontline zone.

Selection of rear airfields

  • Of all the aerodromes located outside the front zone, the three most populated aerodromes are first selected. One of them is chosen randomly.

 

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