Squad Alpha 10 received a new patch. While devellopment of Alpha 11 continues, the studio published a short patch to fix some ongoing issues.

Patch Notes

  • Changed the process of a kit becoming unavailable due to squad size falling below the player limit. Now your claim on the kit you had previously remains until you select a different one. Prevents other players from reserving kits by leaving and re-entering squads.
  • Fixed FOB respawn timer not increasing with enemies nearby.
  • Fixed player rotation getting permanently offset when standing on a vehicle that’s rotating.
  • Fixed bad zeroing on M4 with red dot sight.
  • Fixed an exploit on logistics vehicles allowing the total load capacity to be exceeded.
  • Reduced stamina cost of jumping/climbing/vaulting.
  • Adjusted calculation for name tag fadeout to make it work better when aiming below the name tag.
  • Changed vehicle seat info text scale back to previous size.
  • Fixed main base repair stations not working on Sumari AASv1 and AASv2.
  • Revived a fix to the prone player capsule that got lost in merges.
  • Disabled replication of unequipped weapons.
  • Enabled Anim update rate optimizations on equipables.
  • Simplified bounds calculation on equipables.
  • Set Anim update rate optimizations to more aggressive values on the Soldiers.

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